Bingo Has Work to do
https://greydemon.itch.io/bingo-has-work-to-do
Bingo has work to do is a unique platformer where there is only one button to use and that is the jump. Bingo was made by Grey to show off their abilities as a game developer and make and publish their own game. Bingo took over a year to develop and most of the graphics, code, design, and sound was done by Grey. Music was done by Simi Virdi.
Spooky Maze Game

https://greydemon.itch.io/the-spooky-maze-game
The Spooky maze game is a game made in a week for the Scream Jam 2025. The game is inspired by games like the scary maze game. This game was made to prove that Grey could do a game jam. This was Grey’s first game jam.
Facade
Climate Crisis
Climate Crisis was PSA Visual Novel Game made for a class project. Grey was the main programmer for the game. The Game was made in Unity. This was meant to show Grey’s programming abilities and writing capabilities.
Hunger Demo
Hunger was demo game almost completely made independently in a month by Grey Yannotti. It was a First Person Horror Game where a character has to feed an unembodied voice “meat.” This Game was made to show Grey’s capabilities of making a game, sound design, and short story telling.
Supportive Father Soundboard
Sound Collage
This sound collage was made for a game sound design class. Using nothing but royalty free sounds from a library Grey was tasked to make a full cohesive story out of it. This collage shows Grey’s sound design talents and their audio storytelling abilities.
Slimebound Story Document
This document outlines the story of Slimebound. The project was made for a storytelling Game design class, and outlines the full story of a hypothetical game called Slimebound. The file list the characters events and overall story of the game, and shows Grey’s story telling attributes.
