Portfolio

ASCII DUNGEON

This was also made for a class assignment. This project shows off both Grey’s programming abilities and their creativity, for the game as multiple endings and witty dialogue. The Game was made in C++ in Microsoft Visual studio.

Facade

Facade was a 2D platformer with 3D graphics that was made for a school assignment meant to show off Grey’s capabilities with level design and Unreal Engine.

Climate Crisis

Climate Crisis was PSA Visual Novel Game made for a class project. Grey was the main programmer for the game. The Game was made in Unity. This was meant to show Grey’s programming abilities and writing capabilities.

Hunger Demo

Hunger was demo game almost completely made independently in a month by Grey Yannotti. It was a First Person Horror Game where a character has to feed an unembodied voice “meat.” This Game was made to show Grey’s capabilities of making a game, sound design, and short story telling.

Supportive Father Soundboard

Supportive Father Sound board is a soundboard toy made for a Game Design Class. This was made in Unity was made to show Grey’s voice acting and silly sense of humor and writing.

Sound Collage

This sound collage was made for a game sound design class. Using nothing but royalty free sounds from a library Grey was tasked to make a full cohesive story out of it. This collage shows Grey’s sound design talents and their audio storytelling abilities.

Slimebound Story Document

This document outlines the story of Slimebound. The project was made for a storytelling Game design class, and outlines the full story of a hypothetical game called Slimebound. The file list the characters events and overall story of the game, and shows Grey’s story telling attributes.